Topics - AI and Gaming
Note: The topic order will likely be revised.
- Introduction, basic definitions, open AI problems in games
- Early automated control, and real-world problems that it addresses
- The Neuron model,
with input data's dimensionality extension and reduction
- Neural Networks and backpropagation
- Neural Networks, Genetic Algorithms, and Neuroevolution
- Finite State Machines
- Pathfinding
- Procedural Content Generation (PCG)
- Visual novels
- Monte Carlo Tree Search
- Reinforcement Learning and Agents
- Using Unreal Engine for a simulation, Goal Oriented Action Planning
- "The Zone" of fun and immersion