CSc 8980 - Artificial Intelligence in Gaming
Syllabus

Spring Semester, 2026
Classroom: Langdale Hall Room 301
Time: 05:30 PM - 07:15 PM
CRN: 17592

Instructor: Dr. Michael Weeks
Computer Science Department
This syllabus provides a general plan; deviations may be necessary.
Office: 25 Park Place, room 754
Office Hours: 4-5 T, Th

web-page: http://hallertau.cs.gsu.edu/~mweeks

Teaching Assistant: Tyree McCloud tmccloud6 @ student.gsu.edu
TA's Office hours: 2:30 - 4:30 Monday and Wednesday (Webex)

Click here for the Syllabus policies

FINAL EXAM
The Final Exam will be presentations, held on Tuesday, May 5th, 2026, 16:15-18:45 (the official final exam time). See the registrar's website.

DESCRIPTION
Advanced AI algorithms and tools used in gaming; topics include genetic algorithms and neuroevolution, Monte-Carlo tree search, finite state machines, procedural content generation, path finding, agents, and reinforcement learning.

TEXTS

PREREQUISITES
CSc 3320 or consent of instructor. Programming maturity is assumed. In addition, students are expected to know discrete structures applicable to computer science, number bases, logic, sets, Boolean algebra, graph theory.

CONTENT
This course discusses research papers related to AI in games, including genetic algorithms and neuroevolution, Monte-Carlo tree search, finite state machines, procedural content generation, path finding, agents, and reinforcement learning.

Students will read research papers, present them, answer questions about them, and review each other's presentations.

GRADING

PointsDeliverableweightscategory
100 ptsWritten Paper Summary1assignment
100 ptsPaper Summary Presentation1assignment
100 ptsFeedback (on others' Paper Summary Presentations)1assignment
10 ptsProject Abstract1project
100 ptsProject Update Video 1project
100 ptsFeedback (on others' Project Update Videos)1project
10 ptsMilestone Checklist 11project
100 ptsWritten Literature Review 1assignment
100 ptsLiterature Review Presentation1assignment
100 ptsFeedback (on others' Literature Review Presentations)1assignment
10 ptsMilestone Checklist 21project
100 ptsFinal Project Video1project
100 ptsFeedback (on others' Final Project Videos)1project
100 ptsFeedback about yourself/your group1project
100 ptsFinal Project files ("README.txt", "Design",
"Code", "Assets", etc.)
1project


LEARNING OUTCOMES

By the end of this course, students will know:
Fundamental Concepts Pathfinding and Movement Decision Making and Behavior Machine Learning in Games Player Modeling and Procedural Content Generation Project-Based Skills